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EngEDU 1/2015

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 Classroom Language: Instructions for the Games- Review/General

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Dolnapa051
รมต. กระทรวงศึกษาธิการ
รมต. กระทรวงศึกษาธิการ
Dolnapa051


Posts : 302
Join date : 2015-08-06
Age : 29

Classroom Language: Instructions for the Games- Review/General Empty
PostSubject: Classroom Language: Instructions for the Games- Review/General   Classroom Language: Instructions for the Games- Review/General Empty30th November 2015, 7:16 pm

Good instruction here for review games!!! Very Happy

Baseball / Beisbol
• Class is divided into two teams.
• Designate places in the classroom for 1st, 2nd, and 3rd base, as well as “home plate.”
• Student who is at-bat rolls a dice.
o 1 = single (easy question, right answer advances to first base)
o 2 = double (harder question, correct answer, “batter” goes to second base)
o 3 = triple (harder question)
o 4 = homerun (very hard question)
o 5 = foul, roll again
o 6 = ball, roll again
• Wrong answer is an out. 3 outs mean the other team comes up to bat and any players stranded do not score.
• Correct answer means players proceed around the bases as in the real game.

Bomb Game

• Game board is a grid with numbers across the top and letters down the side. In each square of the grid is a card or cover with a picture hidden behind it.
• Students are in teams, which take turns answering questions. If they get the answer correct, they pick a square on the grid to reveal (state number and letter in TL)
• The picture revealed determines the number of points scored for the question:
o A flag = +5 points (2 on grid)
o A star = +2 points
o A boat = +1 point
o A grenade = -1 point
o A bomb = -2 points
o An atomic bomb = team’s point total goes to zero (2 on grid)
• The number of stars, boats, grenades, and bombs depends on how big a grid you are playing.
• Even if the teams are uneven in language skill, they have equal chance. Sometimes the team with the most correct answers loses.
• The game can be played with any type of questions: conjugation, culture, vocabulary, grammar, …
• Grid can be made on overhead, board, magnet board, pocket board…. Pictures can be on the backs of the cards, and thus easily shuffled for the next time the game is played. On overheads, shapes can be laid on the glass, then covered with checkers or small post-it notes.

Jeopardy
• Make a grid five or six across and five down. This may be on a transparency, pocket board, or possibly the chalkboard. (You can also set up a “challenge board” on quia.com)
• Label the grid with point values (smallest at the top, most and the bottom)
• Label categories across the top (can also be infinitives)
• In each square, put a picture/English word/subject pronoun/… (Students should not see these as you are preparing the grid)
• Cover the squares.
• Students are in teams. Team members take turns answering. Teams take turns selecting a column and point value. The member whose turn it is must give the answer with no help from their team (one variant of the game allows the team to confer).
• If the answer is correct, the team gets the points. If the answer is incorrect, you may allow another team to “steal” the points or have the whole class say the correct answer.
• I prefer a variant where each team has a whiteboard, and all teams answer all questions. When I say “time,” they hold up their answers. I award full points to every team with the correct answer, half points for misspelled (but otherwise correct) answers.
• If you have $50 in the budget, the “Eggspert” system for sale by vendors lets you have teams buzz in or can randomly select teams to answer. My students love it.

Spin the bottle (no, not that version)

• Review questions are written on cards and placed face down on a stack.
• Students sit in a circle (you may want to have multiple circles if you have large classes).
• Spin a plastic bottle in the middle of the circle.
• The student at the bottom of the bottle (when it stops) picks up the top card and asks the question. The student at the top of the bottle has to answer.
• If she/he answers correctly the card is removed, if not, it is “cut” back into the stack. The student who missed the answer must also pay some price (write the correct answer ten times, or something).
• Play continues until no cards are left or time is up.

Stump the Chumps— Quiz the other team
• Divide the class in half. Pick a student to keep score if there is an uneven number.
• Set up six chairs in the front of the room -- three for each team.
• For each "round", three students from each team occupy these seats. They may bring their textbooks and notes with them to use ONLY while formulating questions -- NOT while answering them.
• The Team A players put their books under their seats. EACH player from Team B asks Team A a vocabulary question. Any player from Team A can answer. Each Team A player can decide if the team will receive a 3 point or a 5 point question.
o 3 point questions: (TL to English -- easier) "¿Qué significa _____?"
o 5 point questions: (English to TL -- harder) "¿Cómo se dice _____?"
• Team A is only given one attempt to answer the question. If the answer is wrong, proceed to the next question (the correct answer is revealed at the end of the round, but no points are awarded for it at that point). If none of the three Team A players wants to venture a guess, then any student from the Team A side of the room (and THEY can access their book and notes) may volunteer the answer for 1 point. This gets ALL the students looking through their books constantly -- looking not only for the answer, but also for possible questions to pose when it is their turn.
• Then Team B puts away their books, and it is their turn to answer the questions from Team A.
• At the end of the round, the six players return to their seats and the next 3 students from each side come up and become the "players" for the next round. This way everybody gets a turn to pose and to answer a question, and no one student is ever completely on the spot alone.

Hope this really helpful! Smile

Dolnapa 051 3EN
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